Factsheet

Developer:
Refract
Based in Seattle, WA

Release date:
December 9th, 2014 (Steam Early Access)

Platforms:
PC / Mac / Linux

Website:
survivethedistance.com

Regular Price:

USDN/A

Description

Distance is survival racing for Windows, Mac, Linux, and PS4. It fuses the action of arcade racing with exploration. Your car must survive a deadly and mysterious city by jumping, flying, and rotating. The game is a spiritual sequel to the multi-award winning indie racer Nitronic Rush.

History

Nitronic Rush

On 11/11/11 Team Nitronic (a game team from DigiPen) unleased upon the world an over-the-top arcade racing game called Nitronic Rush. It eventually was downloaded well over three million times as it spread to over 150 different countries. After graduating from DigiPen a few of the other developers on Nitronic Rush took jobs in the AAA game industry, but when looking at what the Refract team wanted to do next they concluded that they're too passionate about making independent games to stop now. That's when they turned down AAA job offers, started their own studio, and focused on Distance.

Spiritual Succession

The team tossed around a few ideas of what project they wanted to work on next, and they always seemed to come back to arcade racing. There are very few developers working on arcade racing games, let alone any small indie teams, so the team saw it as a unique opportunity to push the genre. After learning a ton from creating Nitronic Rush, the team is really excited to create a spiritual successor that will blow away the original. Since DigiPen owns Nitronic Rush, the team is starting from scratch to build a more much expansive experience.

Nitronic Rush

On 11/11/11 Team Nitronic (a game team from DigiPen) unleased upon the world an over-the-top arcade racing game called Nitronic Rush. It eventually was downloaded well over three million times as it spread to over 150 different countries. After graduating from DigiPen a few of the other developers on Nitronic Rush took jobs in the AAA game industry, but when looking at what the Refract team wanted to do next they concluded that they're too passionate about making independent games to stop now. That's when they turned down AAA job offers, started their own studio, and focused on Distance.

Spiritual Succession

The team tossed around a few ideas of what project they wanted to work on next, and they always seemed to come back to arcade racing. There are very few developers working on arcade racing games, let alone any small indie teams, so the team saw it as a unique opportunity to push the genre. After learning a ton from creating Nitronic Rush, the team is really excited to create a spiritual successor that will blow away the original. Since DigiPen owns Nitronic Rush, the team is starting from scratch to build a more much expansive experience.

Features

  • Intense arcade-style racing action, taking place in an atmospheric world
  • Your vehicle has the ability to boost, jump, rotate any way you like, and even fly, which leads to an endless number of racing possibilities
  • Full-tilt multiplayer with LAN and Online play. Includes several modes, such as Classic Race, Tag, Capture The Flag, Stunt mode, Exploration mode, and many others
  • The world has a backstory of its own, so exploration to discover the city's history is highly encouraged. The team is taking their experiences from creating atmospheric games like Solace and Solstice, and injecting those undertones into Distance
  • Soundtrack composed by Jordan 'torcht' Hemenway, the musician behind many experimental music-driven games like Solace, Solstice, and Nitronic Rush
  • Powerful but user-friendly level editor and modding tools, where you can create levels from inside the game and share them with players around the world

Videos

Distance - The Creativity Update (May 2015) YouTube

Distance - Revamped Reality (October 2015) YouTube

Distance - Trackmogrify Update (June 2015) YouTube

Distance - Early Access Trailer (December 2014) YouTube


Images

download all screenshots & photos as .zip (19MB)
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logo

Awards & Recognition

  • "Curse: Best Racing Game (PAX Prime)" Distance, 2015
  • "BigSushi.fm Golden Sushi of Sophistication" PAX Prime 2014


Selected Articles

  • "A Racing Game I'm Actually Really Excited About"
    - Nathan Grayson, Kotaku
  • "Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year."
    - Rob Zacny, PCGamesN
  • "It's rare that a racing game will fully command my attention, but Distance was difficult to ignore in the PAX Indie Megabooth."
    - Kyle Hilliard, GameInformer
  • "Arcade to the core, leave now if heavy car tuning, standard racing or anything remotely realistic is what you are wanting, because Distance about to blow your face off."
    - Owen Hibbert, Entertainment Buddha

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Distance Kickstarter Campaign
Distance was successfully funded on Kickstarter in the fall of 2012 thanks to the help of over 4,000 backers! kickstarter.com.

Steam Greenlight Page
Distance was also greenlit on Steam thanks to the enthusiastic Steam community. steamcommunity.com.


About Refract

Boilerplate
Refract is a small Seattle-based independent game development studio.

More information
More information on Refract, our logo & relevant media are available here.


Distance Credits

Kyle Holdwick
Developer

Jordan Hemenway
Developer

Jason Nollan
Developer

Ellie Hemenway
Communications

Eddie Peters
Developer

Laura Borgen
Developer

Andrew Nollan
Developer

Chin Fong
Developer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks